Push IT

Just an incredible intiative
under think IT.

PushIT is a campaign to extend IT to the younger generation of Africa. This can help teach design thinking concepts and computer programming with aims of developing skills that can help build resilience in societies in case of shocks and disasters. Innovation has increasingly become an imperative, not just for growth-oriented enterprises; but for societies that hope to present future generations with the breadth of opportunities. These opportunities, including employment and solutions for our day to day problems e.g. health, environmental degradation, are continually evolving and thus Think IT is excited to lead efforts in introducing youth to new ways of approaching society’s challenges.

Things We Can Do

teaching and inspiring the young generation into innovation and invention through hands on learning..

  • Teach children how to write the code
  • Robotics for kids
  • story telling
  • Drink much coffee
  • Ideation with Children
  • Mobile Applications

A Few Accomplishments

Technology is a great weapon that we have, not to bring war or misunderstanding, but to fight against the problems in our societies..

Innovative design thinking in youth

aimed at teaching and inspiring the young generation into innovation and invention through hands on learning, as well teach the students and the young generation on how to bring their idea to life through the Agile Software Development process and how it can be applied to their amazing new inventions to make life better..

Clean And Green

The children and youth in a vulnerable neighborhood near Kikubamutwe, Kampala, Uganda identified three critical problems in their community: ● Clogged Trenches in the community ● Abundance of waste especially plastic waste● Lack of community knowledge on waste issues and also identified and built models of several possible solutions for addressing these problems in their community: ● Rubbish sorting containers at household level ● Moveable rubbish containers

PCCP

The youth were engaged to probe their current knowledge and understandingof their community and about the risks affecting their community/family as well as their understanding about how people and the environment interact and impact each other. The pupils then used paper and markers/crayons to map out their community. The facilitators took the youth on a short walk around theimmediate school neighborhood. The youth mapped key buildings, landmarks,and geographical features and noted those resources that help make the community stronger as well as those things that arepotential hazards.

Stake Holders Forum

In many of today’s urban cities in Africa, community waste is currently a hazard as opposed to a resource. And unfortunately, today’s youth often lack skills to capitalize on this resource and join the green economy. Formal recycling efforts are not common in place, and one of the reasons for this is that there is no easy way to reward citizens for recycling. During the stakeholders meeting a team of proffesional panelists gave their experiences and views on how to reduce wastes in the communities.